The Final Dreemurr
Not to be confused with Glitchtale Chara or Cross/X!Chara.
Storyshift Chara is a hybrid of rushdown and zoner who heavily relies on momentum, while being easy to learn and able to take hits. An experienced player can play like an aggressive Undertale Sans, being quite effective against other B tier classes. Storyshift Chara doesn't really have any counter, but is rather outpowered by higher tier classes, even though the only higher tier is Glitchtale Chara. Her damage output is quite high among other classes and can kill enemies easily when having the momentum. A professional player or experienced Storyshift Chara main can make this character one of the strongest characters in the game. (depends)
Damage assumes 0 Defense
Attacks/Abilities
LMB - Knife Slashes
A melee combo of 6 slashes, with hits 1-5 dealing 13 DMG each, and the last hit dealing 20 DMG. (83 DMG total, becomes 108 in the wounded phase). While in "Dying Determination" it becomes the Fastest melee in the game.
R - Scenic Shortcut [Cooldown: 5 Seconds]
Chara teleports to their mouse cursor or locked-on target, has a shorter range and more start lag than Sans's Shortcut and takes slightly longer to cooldown, hence the name.
F - Knife Deflect
Chara holds out their knife with the sharp blade positioned away from them. You do not take chip damage with this block but you will lose mana.
[Passive - Dodge]
Chara is able to automatically dodge attacks like Undertale Sans. However, they can't dodge anymore when their stamina reaches 10% or lower. In their Wounded and Dying Determination phases Chara won't be able to dodge at all.
Knives Mode
1 - Knife Throw [Cooldown: 2 Seconds]
Chara raises their knife in the air, 8 white knives appear next to Chara and then get fired at the cursor/locked on target. each Knife does 15 DMG for a total of 120 DMG, and 157 DMG while wounded
2 - Tracking Knife [Cooldown: 26 Seconds]
Chara summons a red knife above them and sends it forward, it will follow the mouse cursor/locked-on target. it is faster than the running speed of most characters. It will not keep the foe in place but it can damage them and do a small amount of stun. It can also keep a downed opponent on the floor. Does 2.6 Touch-Damage, Averages 353 DMG to a stationary target, 441 while wounded
3 - Tracking Knife Ambush [Cooldown: 30 Seconds]
Chara summons 5 red knives around the opponent and then fires them. has all the same properties of Tracking Knife but they do not last as long. Does 1.9 Touch-Damage, Averages 203 DMG to a stationary target, 255 while wounded
4 - Chara's Colored Duality Knives™ [Cooldown: 34 Seconds]
Chara stands in place as 10 Rows of knives advance on the mouse/locked-on target, Dealing 15 Damage each hit. The walls can be two different colors: Blue or Orange, stand still to avoid blue attacks, keep moving to avoid orange attacks. Chara automatically perfect blocks all attacks during this.
5 - Explosive Knives [Cooldown: 45 Seconds]
Chara summons multiple white knives around the mouse/locked-on target that explode upon contact. Deals 25 Damage Per-knife, 32.7 Damage while wounded. 500 DMG to a stationary target Total, 654 while wounded
6 - Hell's Knives [Cooldown: 54 Seconds]
A large red smile appears behind Chara while thousands of knives swarm towards the mouse cursor/locked-on target. The knives are very inaccurate and will only hurt the locked-on target most of the time. deals 16 DMG per knife. deals 988 DMG to a stationary target. 1651 in wounded state.
Blasters Mode
1 - Chaos Blaster [Cooldown: 6 Seconds]
Chara summons a Chaos Blaster that after it charges by spinning in a circle, fires a rainbow beam at the mouse/locked-on target, the power of the beam will increase as the blaster beam shrinks. does 50 DMG on average to a stationary target
2 - Blaster Pincer [Cooldown: 12 Seconds]
Chara summons 2 Chaos Blasters at the mouse/locked on person. The blasters are angled slightly away from the mouse, however, the blasters slowly turn to fact the mouse, causing the beam to close in. Deals 100 damage on average to a stationary target.
3 - Quad Box Blasters [Cooldown: 26 Seconds]
Chara summons 4 Blasters at the mouse/locked-on target in a plus shape that slowly turn to form a box. deals 200 DMG to a stationary target
4 - Octuple Blaster Pincer [Cooldown: 34 Seconds]
8 Chaos Busters surround the mouse/locked-on target in a circle, the blasters also slowly spin and close in to the center. Deals around 400 DMG to a single target.
Dying Determination (Phase 2)
upon being lowered to 0 HP, Storyshift Chara's soul snaps in two and shakes briefly before snapping back together while the text
"Not Yet!"
appears above the refusing soul, Chara then revives with full HP and an increased mana pool, all attacks are the same but one new passive is unlocked
[Passive - Bleedout]
Every 0.5 seconds that Chara exists in this phase = 1 HP and 1 ATK drained. it is entirely possible to die in this way, any DMG that Chara takes will also reduce their attack. if they get healed in anyway (i.e. a Stevonnie using Healing Spit on them) their attack will also refill along with HP
Death Scene
A Red soul Shattering
Tips
Tips playing as Storyshift Chara
- During your second life, try to throw everything you can at your opponent, as she has a large amount of stamina and can kill players in seconds.
- It never hurts to master perfect blocking as if you do, it would be much easier to put opponents in a click combo or other attacks.
- Try to stay at mid range where your blasters can hit, but not enough to get into a click combo.
- If you are in your second life and a person keeps running away such as spamming r as undyne,use knives 3 when the move is over as that almost guarantees damage
- Note that people with spammable r moves that go long distances or still have an invincibility cutcene or attack will usually use it to stall you out.There is nothing you can do about this however since you have no moves that can break block.
- If aggressive people are rushing you or teaming on you because they are absolute morons with no skill,use 4 and 6 as they provide perfect block.Beware however as they can punish you as hard as you punish them.
- Try only using knives 4 and 6 when your enemy has low mana on your dodging phase. Why? Well, almost every character has an ability that breaks block. You have a very high chance of being wounded when using these moves alone. Also, literally every character who doesn't have an ability that breaks block can counter knives 6. For example : Old/New Sans's dodging mechanic ; GT Frisk 4 ; Bete Noire Auto Block and Rhapdophobia ; ....
- For enemies wounded on the ground with 10% mana, it is highly recommended to use knives 6 cause knives 4 is useless. Or just use knives 6 instantly when you get into 2nd phase cause of the damage. Causes 100+ DMG to a blocking Asriel 1st phase
Here are some combos:
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